Mortar

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Mortar
Example alt text
A mortar
Info
Type Simple mortar
Availability All Worlds
Stats
See Projectiles/Ammo below for further stats
Recoil None
Accuracy (less is better) Depends on mortar length (longer means better accuracy)
Range Depends on Mortar length (longer means farther range)
Properties
Cannon Reload/Cooldown time 3 seconds
Can rotate? No
Can Auto-Reload? Yes
Can be Auto-Aimed? Yes
Aim
Maximum vertical (upwards) angle 90 Degrees
Minimum vertical (Downwards) angle 60 Degrees
Aim/Turn Speed 5
Abilities
Can be used to fire over walls and other tall things
Notes
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Info

Mortars work similar to cannons, except they fire upwards. This allows them to fire over walls to hit things. They also have a bigger explosion than cannons, but are not as accurate

How To Make

Mortars are very simple to make, and can vary in length.

Mortars are basically made out of black wool, have a block of stone with a button on it as the base, and a stone pressure plate on top.

You can make them up to 6 blocks tall, or as short as 2 blocks


Using the Mortar

  • 1. Load whatever block or item you want to fire from the cannon by right clicking the cannon while holding the item
  • 2. If you want to aim/point it at something, right click on the side of the mortar you want it to aim towards (Protip: Right click the mortar while holding a clock and it will automatically aim itself at where you are looking at)
  • 3 click the button to fire it

Ammo and Projectiles

  • Explosive (Cobblestone): makes an explosion wherever it hits
  • Shrapnel (Glass): Does damage to anything near where it hits, but does not destroy bocks
  • Flechette (Arrow): Fires a barrage of 15 arrows
Explosive (HE)
Example alt text
Load cannon with cobblestone to fire an explosive
Info
Type Explosive
Item to use as ammo Cobblestone
Stats
Damage 20 (Heart.svg × 10)
Block Penetration 0
Enemy Knockback 2
Accuracy Modifier (does it affect the cannons accuracy?) Depends on Mortar length
Projectile Speed Depends on Mortar length
Splash damage
Makes explosion? Yes
Explosion Radius 3.5
Maximum explosion damage 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Explosion Effects Does a tiny amount of damage to those near the explosion
Abilities
None


Flechette
Example alt text
Loading the mortar with an arrow will fire a flechette round
Info
Type Multi-Projectile
Item to use as ammo Arrow
Stats
Damage 5 (Heart.svgHeart.svgHalf Heart.svg) (per arrow)
Block Penetration 0
Enemy Knockback 0
Accuracy Modifier (does it affect the cannons accuracy?) Depends on Mortar length
Projectile Speed Depends on Mortar length
Number of projectiles fired 15
Splash damage
Makes explosion? No
Explosion Radius N/A
Maximum explosion damage N/A
Explosion Effects N/A
Abilities
None
Shrapnel
200px
Loading the cannon with glass will fire a shrapnel round
Info
Type Explosive
Item to use as ammo Glass block
Stats
Damage 6 (Heart.svgHeart.svgHeart.svg)
Block Penetration 0
Enemy Knockback 0
Accuracy Modifier (does it affect the cannons accuracy?) Depends on Mortar length
Projectile Speed Depends on Mortar length
Splash damage
Makes explosion? Yes
Explosion Radius 3.5
Maximum explosion damage 18 (Heart.svg × 9)
Explosion Effects Does not damage blocks
Abilities
Does not damage blocks

Upgrades

  • See the cannons page on how to move your cannon by attaching it to a movecraft vehicle, and basic upgrades such as autoloaders

Pros/cons vs other weapons

Cannons may be large and cumbersome, but they have their advantages as well as disadvantages when it comes to guns and melee weapons

Advantages

  • Cheaper to build than most guns which shoot explosives
  • Generally have longer range than most melee weapons and guns
  • Much better and plowing through blocks, fortresses, and any kind of defenses
  • Can be part of the scenery on buildings
  • Can shoot over other walls, allowing you to place it safely inside of a building or fort and letting it shoot at enemies
  • Big explosion

Disadvantages

  • Can be less powerful than melee weapons of equal cost
  • Not as portable
  • Usually require teamwork to use most effectively
  • Ammo can be more expensive than that of other weapons
  • Take longer to shoot (unless using an autoloader)
  • Not very accurate

Bugs

  • None

Trivia/Tips

  • Mortars can be remotely fired using redstone. This allows for making traps using cannons, or rapid firing cannons which can be remotely controlled and aimed from a safe position

See Also